//
// Created by hp on 2019-12-18.
//

#ifndef THUNDER_FLIGHT_H
#define THUNDER_FLIGHT_H
//#include "Bullet.h"
#include "Gameobject.h"
class Bullet;
class Flight: public Gameobject {
public:
    Flight(vector<string> paths, string expSound,point point1, bool is,int w, int h,int v,int hp);
    ~Flight();
    Bullet* shoot();
    void changeBullet();
    bool is_enemy;
    char randDir();
    char enemyDir;
    int count;
    float startTime;
    void move(char dir);
protected:
    int bullet;
    int bulType;
};


#endif //THUNDER_FLIGHT_H
